Motion Graphics and Compositing | Final Project
|| Tee Zi Tong, 0366165
|| Motion Graphics and Compositing | Task 2 - Compositing AE Exercises
|| Week 9 - Week 15
INSTRUCTION
For the final project, I was required to create a theme-based motion graphic video between 15 and 30 seconds. The project needed to demonstrate the knowledge and technical skills learned throughout the semester, including visual development, animation principles, compositing, transitions, audio, and experimentation with 2D or 3D elements.
I decided to create a 30-second introduction sequence inspired by My Neighbor Totoro. The animation focuses on nature, childhood curiosity, magical creatures, and friendship. Instead of recreating scenes directly from the film, I developed a simplified visual sequence using flat vector illustrations, layered forest environments, character animation, and smooth camera movements.
Working Title: My Neighbor Totoro – 30-Second Intro Sequence
Software: Adobe Illustrator and Adobe After Effects
Duration: Approximately 30 seconds
Format: Landscape, 16:9
Main Style: Simplified flat illustration with soft natural colors
The calm visual direction also allowed me to focus on timing, composition, camera movement, and seamless transitions. I wanted the audience to experience happiness, comfort, curiosity, and nostalgia while watching the sequence.
- Children and young audiences
- Fans of animated and fantasy films
- Viewers who enjoy peaceful and nostalgic storytelling
- People who appreciate nature and imaginative worlds
- To create a calm, magical, and nostalgic atmosphere
- To remind the audience to appreciate imagination and simple joys
- To communicate friendship and connection with nature
- To introduce the world of Totoro through visual storytelling
Magical, Nature, Childhood, Adventure, Friendship, and Peaceful
I developed a mind map to expand each keyword. For example, “Magical” included spirits, Soot Sprites, imagination, and dreamlike environments. “Nature” included forests, trees, grass, flowers, and seasonal colours. This helped me identify suitable visual elements for the animation.
Link to Final Proposal - https://canva.link/mi7beqy785k2nd0
The main color palette consisted of:
- Muted sage green
- Deep forest green
- Blue,green
- Warm cream
- Natural brown
- Soft golden yellow
- Dusty coral red
These colors were applied consistently to the background, characters, plants, tree, Soot Sprites, and Totoro.
The selected motion direction included:
- Slow and smooth animation
- Organic movement inspired by nature
- Floating and drifting elements
- Gentle camera movements
- Layered backgrounds
- Character animation loops
- Seamless transitions
- Parallax effects
The camera then moves through the tree and leaves, revealing Soot Sprites. The Soot Sprites appear from behind the plants and move around the scene. The sequence continues with a girl using a magnifying glass to observe the magical environment. Finally, Totoro is revealed and the camera zooms out to show the completed scene.
The storyboard helped me plan:
- Scene order
- Camera direction
- Character placement
- Transitions
- Approximate timing
- Foreground and background elements
After completing the storyboard, I arranged the frames into an animatic. This allowed me to test whether the scene order was understandable within 30 seconds.
The animatic was especially useful for checking the duration of each shot. Some early scenes were too long, while the character reveal happened too quickly. I adjusted the timing so that the animation gradually moved from a peaceful natural environment into the magical character reveal.
The final style uses simple silhouettes, flat colors, minimal outlines, and subtle texture. This made it easier to separate the illustrations into individual layers and animate them in After Effects.
The frames were imported into After Effects as a PNG sequence. I adjusted the timing to make the growth feel smooth and natural.
For the foreground plants, I separated every leaf into an individual layer. This allowed me to animate each leaf using different rotation values and timing. I placed the anchor point at the base of each leaf so it could move naturally as if affected by wind.
The character wears a yellow shirt, red skirt, cream socks, and green rain boots. These colors were adjusted to match the forest palette.
The magnifying glass was also separated as an individual transparent asset. This allowed me to animate its position and scale independently from the character.
Totoro was redrawn to match the selected illustration style. I retained the recognizable body shape, ears, whiskers, facial expression, and belly markings while changing the colors and shading to match the forest.
Several Soot Sprite poses were created for jumping, running, looking around, and holding small star-shaped objects. Using different poses made the scene feel more active and playful.
This helped me manage the large number of layers and make revisions without affecting other scenes.
To solve this, I used:
- Easy Ease Out for the first keyframe
- Continuous Bezier for the middle keyframes
- Easy Ease In for the final keyframe
I also used the Speed Graph to ensure that the speed did not drop to zero at the middle keyframes. This produced a more continuous and natural movement.
I solved the problem by activating the 3D Layer switch for the foreground, midground, character, and background layers. I then placed the elements at different Z positions.
The foreground leaves were positioned closer to the camera, while the forest background was placed further away. When the camera moved, the layers travelled at different speeds and produced a parallax effect.
I activated the Continuously Rasterize switch, represented by the small sun icon, on each Illustrator layer. I also activated Collapse Transformations for the relevant pre-compositions. This maintained sharper edges when the camera zoomed towards the artwork.
The main transitions included:
- Grass growing into the tree scene
- Camera movement through leaves
- Leaves opening to reveal Soot Sprites
- Magnifying glass lens transition
- Camera zoom into and out of the character
- Final zoom-out revealing Totoro
Motion Blur was activated for fast-moving layers to make the transitions smoother.
Subtle sound effects were also considered for:
- Grass growing
- Leaves moving
- Soot Sprites jumping
- Magical particles
- Magnifying glass movement
- Totoro’s appearance
The audio helped connect the individual scenes and strengthened the magical atmosphere.
I received a “Cached Preview needs 2 or more frames to play back” warning because the Work Area was too short. I reset the Work Area using the B and N shortcuts so that the preview contained enough frames.
FINAL OUTCOME
The sequence includes grass growth, layered plants, a large tree, Soot Sprites, a girl using a magnifying glass, Totoro, floating particles, parallax movement, and smooth transitions.
The final design successfully maintains a consistent illustration style and colour palette. The gradual camera movement and organic animation support the peaceful and magical theme.
This project gave me the opportunity to combine the technical skills learned throughout the semester into one complete motion graphic sequence. The most time-consuming stage was preparing and organizing the visual assets because many objects needed to be separated into individual layers before they could be animated.
Creating the different character poses and keeping the visual style consistent was also challenging. However, the asset preparation made the animation process more flexible because I could control each character, plant, leaf, and prop separately.
I observed that successful motion graphics depend not only on attractive illustrations but also on timing, movement, transitions, and layer organization. Even when the individual scenes looked good, inappropriate keyframe interpolation could make the animation feel unnatural.
I also learned that technical settings such as Continuous Rasterization, 3D Layer switches, anchor-point placement, Work Area duration, and Graph Editor curves can significantly affect the final quality.
Another important observation was that small environmental movements made the scene feel more alive. Leaves, particles, grass, and characters did not require large movements. Slight variations in timing and direction were more effective for maintaining the peaceful mood.
Through this project, I improved my understanding of:
- Vector asset preparation in Adobe Illustrator
- Character and environment consistency
- Layer organization and pre-compositions
- Position, Scale, Rotation, and Opacity animation
- Easy Ease and Continuous Bezier interpolation
- Speed Graph adjustment
- 3D Camera and parallax movement
- Continuous Rasterization
- Transparent asset preparation
- Visual transitions and audiovisual timing
If I continued developing this project, I would create more detailed character rigs and use additional secondary animation, such as blinking, breathing, hair movement, and hand gestures. I would also improve the audio design by recording or creating more customized environmental sound effects.
Overall, the project strengthened both my technical skills and visual decision-making. It taught me to test the animation continuously, identify technical problems, and revise the work based on the final viewing experience.

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