Immersive Visual Effects | Project 1
|| Tee Zi Tong, 0366165
|| Immersive Visual Effects | Project 1
|| Week 1 - Week 5INSTRUCTIONS
LECTURE NOTES
Week 1: Introduction to Visual Effects History
In the early 20th century, visual effects were achieved primarily through practical techniques such as jump cuts and stop-motion due to the absence of digital editing tools.
The development of CGI in the 1980s marked a turning point in filmmaking:
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1980s: Introduction of CGI morphing effects using computer-generated imagery
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1986: First photorealistic CGI body morphing, though transitions were still limited
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1986: First photorealistic CGI face morphing using digital blending and scanning
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Star Trek IV: The Voyage Home became the first film to showcase CGI face morphing
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1988: Improved photorealistic CGI with smoother transitions
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1990s: Motion tracking allowed camera movement to be mapped in 3D space
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1999: More seamless integration of CGI with live-action footage
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2000s: Green screen technology enabled digital environments in post-production
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2010s: Highly realistic CGI using advanced lighting, textures, simulations, facial mapping, and real-time rendering
Week 2: Camera Techniques
This week focused on:
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Virtual dolly movements
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Camera tracking Camera animation techniques used in VFX
Week 3: Camera Angles – Zenith & Nadir
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Zenith: The point directly above the observer, representing the highest position
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Nadir: The point directly below the observer, representing the lowest position
These angles are often used to create dramatic perspectives and immersive spatial experiences.
Week 4: HDRI Files
High Dynamic Range Imaging (HDRI) files were introduced as a tool for realistic lighting and environment mapping.
Advantages:
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Enhances realism in lighting and reflections
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Compatible with many image-editing programs
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Can be created easily using Photoshop
Limitations:
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Large file size (32-bit)
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Limited editing flexibility and sharing capability
Basic HDRI Workflow in Photoshop:
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Open image via File > Open
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Create HDR via File > Automate > Merge to HDR
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Align source images if necessary
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Adjust exposure and remove unwanted images
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Finalise HDRI file
Week 5: Masking & Tracking Techniques
Key techniques introduced:
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Mask generation
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Alpha mattes
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Rotoscoping
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2D tracking
These methods are essential for isolating subjects and integrating visual elements accurately in post-production.
PRACTICAL SESSIONS
Week 2: Camera Tracking Exercise
Mr. Fauzi introduced camera tracking using Adobe After Effects and provided a YouTube tutorial along with a template.
While following the tutorial, I faced difficulty replicating the exact outcome shown in the video. Instead of stopping there, I experimented further by adjusting parameters and testing different approaches until achieving a satisfactory result. Background music was added to enhance the final output.
Week 6: Projection Mapping Demonstration
Mr. Fauzi conducted a brief demonstration on projection mapping, explaining how visuals can be mapped accurately onto physical objects to create immersive effects.
PROJECT 1 OVERVIEW
Introduction
Project 1 focuses on introducing students to the fundamentals of visual effects production, specifically within immersive contexts such as:
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360-degree video
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Volumetric media
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Augmented Reality
Students were required to propose an idea and present it through a structured slide deck, including:
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Concept explanation
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Mood board
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Storyboard
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Floor plan
IDEATION PROCESS
Week 3 & Week 4
Ying Xuan and I began brainstorming ideas together. After several discussions, we initially leaned towards a historical-themed immersive experience.
Ideation 1: Rewind the Past
This concept aimed to revive historical landmarks through immersive projection mapping, targeted at users interested in history.
Concept Highlights:
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Projection mapping of iconic landmarks such as Roman pillars and pyramids
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Use of abstract shapes and waves to enhance visual storytelling
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Allowing users to feel as if they are “travelling back in time”
A mood board and sketch were created to visualize the concept.
However, during consultation, Mr. Fauzi advised us to consider ideas that audiences could relate to more personally.
Week 5: Concept Refinement
We adjusted the idea by introducing a large frame installed on a wall, where personal travel photographs would be projection mapped.
Although this made the concept more relatable, Mr. Fauzi encouraged us to think beyond wall-based installations and suggested using standalone physical forms such as boxes or structures that could exist in public spaces.
Week 6: Final Ideation
Ideation 2: Touch the World
This refined concept focused on accessibility and shared experiences.
Concept Description:
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A large snow globe or crystal ball used as a projection surface
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Famous landmarks from different countries projected onto or around the globe
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Enabling users to experience global travel without the constraints of cost, time, or distance
A mood board and refined sketches were developed to support the idea.
Mr. Fauzi approved this concept and suggested:
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Increasing the size of the sphere for easier projection mapping
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Using wall projections for landmarks while the globe represents the world itself
FINAL SUBMISSION
The project proposal was finalized and submitted as:
Immersive Visual Effects – Project 1 Proposal
by Tan Ying Xuan & Tee Zi Tong
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